![]() If they just activate on their own after while, there is no need to send any advent after the crates just circle above the crash site, wait till they activate, pick them up, and fly away. ![]() Originally posted by Aranador:It is almost as if these crates are ADVENT crates to begin with, and have an automatic transponder system in them that activates when the system determines they're 'lost' and you are comming and trying to steal them before that happens.Īgain: THEN WHY THE ♥♥♥♥ IS ADVENT THERE! Why is the entire mission debriefing all about ADVENT being there to get the crates, as in on the ground doing what you're doing? Why is the constant in-mission communiques from Bradford all about hurrying BEFORE ADVENT gets all the crates? ![]() The aliens mark one crate per turn, so instead of a single turn you actually get 12. You should pay attention to the bloody concept of what's happening, not to mention the gameplayĮspecially considering you have only the next turn to mark it for yourself.Assuming for the sake of argument that this is indeed the case - there are 12 crates. Then they wouldn't be neutral and then get tagged afterward, won't they? They'd just be ready to be picked up right from the start in fact, why would there need to be any advent present, just send the ship to pick them up one by one and be done. Originally posted by AlexMBrennan: and yet the bloody creates just get magically marked for Advent especially considering you have only the next turn to mark it for yourself.You know that your phone has a GPS locator that allows you see the phone's location on a website, right? But no, magic space gods could never come up with technology more advanced than the 1970s - they need to send out infantrymen to comb through the ruins to locate the missing crates.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |